Every now and again, a game comes along that simply blows you away.
That’s what it’s been like playing The Ascent, the debut title from the 12-person studio Neon Giant. Let me be clear: it’s far from perfect. The build I played on PC suffered a ton of micro-stuttering, particularly when bodies or barrels would explode.
I ran into a surprising amount of quest-breaking bugs, ranging from major bosses refusing to spawn, doors not opening or not being hackable despite quest markers demanding I run through them, and AI enemies freezing in place after a cutscene.
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