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Super Mario 3D All-Stars: The Kotaku Review

Anyone who says “you can’t go home again” obviously never played a Mario game.

My history with the Mario games isn’t a secret. As soon as I could hold a controller I was transfixed, especially when jumping. Unlike in Castlevania or Street Fighter, jumping as Mario was dynamic. You could tap the button for short hops or hold it for extra oomph. You could even move back and forth while airborne. It was a revelation. Super Mario World was my original “play forever” game long before Grand Theft Auto or The Elder Scrolls hit the scene.

Super Mario 3D All-Stars, launching this Friday, is a collection of Mario games that chart the series’ transition to (and dominance of) 3D platforming. With this collection, Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy have all been ported to the Switch in high definition, allowing me to examine them side-by-side for the first time.

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