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Nathan Grayson’s Top 10 Games Of 2020 (That Aren’t From 2020)

Wow, what’s a year it’s been. I memorized the pattern of tiny paint bubbles on the wall behind my computer monitor. I also re-watched the same three TV shows one thousand times. I’ve become convinced that the outside world is a hologram, and I’m about to embark on a lucrative YouTube career persuading flat earthers to buy supplements about it. Before I do that, though, here are my games of the year.

Surprise, the twist this time is that they’re all from other years! I wish I could tell you that this is a fascinating treatise on how the video game industry is evolving into a series of indefinitely operating services instead of games that players meaningfully own (I mean, it is, for better or worse), but to be honest, this was just the year I got really into games about making numbers go up. I blame the pandemic for this. When your home is no longer the place you go to escape your problems—indeed, when it is instead a meticulously woven nest where all your problems come to roost, because it is your entire existence—you need an escape within your escape. I’m not one of those people who gets really into incubating larval bread blobs or what have you. I like it when there is a number, and I can make it go up. I’m a very interesting person, in that way.

On with the games!

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