Immortals: Fenyx Rising: The KotakuReview

Immortals: Fenyx Rising isn’t the game I was expecting. I was prepared for a big Ubisoft open-world action game filled with colorful vistas, Greek gods, and some elements inspired by The Legend of Zelda: Breath of The Wild. It is all of that, but it’s not just Assassin’s Creed: Hyrule. It’s a welcome streamlining of large-scale Ubisoft game design, full of great puzzles and amusing storytelling.

(Note: This review was originally published on December 1. We’re bumping it up for the game’s release day.)

First revealed in 2019 as Gods & Monsters, Immortals: Fenyx Rising was developed primarily by Ubisoft Quebec, the same Ubisoft team who led the creation of 2018’s Assassin’s Creed Odyssey. Not surprisingly, Immortals and Odyssey share a lot in common. They both involve Greek mythology, and feature large open worlds dotted with collectibles and things to do. Also like Odyssey, Immortals is a third-person game featuring combat that utilizes the controller’s triggers and gives players the ability to sneak around enemies to deliver stealthy attacks.

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