One of my favourite board games of all time is V-Commandos, a co-op World War Two game that’s all about stealth and covert warfare. Now, years later, the team behind that game have taken everything they’ve learned from 1945 and put it to work on something from around 1459 instead: Assassin’s Creed: Brotherhood of Venice.
This isn’t the first Assassin’s Creed board game, but it’s easily the biggest, something I’ll get into in more detail later on in this review. But for now, know that this is a pretty promising fit: not only do creators Triton Noir have pedigree with games about sneaking around, but the design team have ex-Ubisoft developers in their ranks, one of whom worked directly on the fiction of the Assassin’s Creed universe.
After a long wait—the game’s Kickstarter ran all the way back in 2018—Brotherhood of Venice is finally here, and it’s not your average board game adaptation. Like I’ve said the designers have Assassin’s Creed experience, while Ubisoft’s current Assassin’s Creed writing team have also helped out on some of the content that ties into the game’s existing canon in all kinds of interesting ways, making this more of a continuation of the lore than a mere adaptation of stuff we’ve already played through with Ezio.
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